The past year and half has been a case study in how people react to unprecedented levels of uncertainty.
Games, in all their forms, are fundamentally -about- reacting to uncertainty. Whether that comes from the systems of the game, information you are (or are not provided), other players, or your own skill level. One of my favorite games of all time—Android Netrunner—makes navigating uncertainty based on limited information and an evolving game state basically the entire game
I don’t know where this thought is going, but I sense there’s probably a way, somehow, to use games as a training vehicle to help people navigate uncertainty with greater understanding and clarity, and less anxiety and fear.