Cultivation

We know games can change behavior.We know games can make arguments.We know games can promote learning.We know games can expose us to new ideas.We know games can share narrative.We know games can change our thinking. So take that all together, and here's my question. Can (and if yes—how can) we create games that are -specifically- designed to cultivate wisdom?

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Advice

'And it is also said,' answered Frodo: 'Go not to the Elves for counsel for they will answer both no and yes.''Is it indeed?' laughed Gildor. 'Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill.”J.R.R. Tolkien - The Fellowship of the Ring Most of us…

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