Davezokvic.com

Instructional, Narrative, and Game Design

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Category Archives: Goal 5

Trends and Data

It’s easy to get caught up in the latest digital learning trends—especially when they are talked about ad nauseam on social media, traditional media, and in a never-ending cycle of vendor product pitches. But, it’s essential that we evaluate not only the efficacy of an educational tool, but it’s worth…

  • Trends and Data

Game Design Psychology Research

When we think of EDT and games, we often trend towards digital games, but cardboard and cards are technology too—just older forms. This annotated bibliography seeks to develop a beginning of the psychology of how and why we play games, and how those games have can have an impact on…

  • Game Design Psychology Research

Learning Theory

The foundation of solid research and design for educational technology is understanding the learning theory that underpins it all. This organizer attempts to outline the primary learning theories that inform best design practices, along with providing introductory research, summaries, and tips for further research. It was designed both for personal…

  • Learning Theory

OER Journal Research

Below is an annotated bibliography of several Educational Technology journals, along with a bibliography and reflection applying research to a critical problem in higher education—textbook costs. The research outlines the rising cost of textbooks and the effectiveness of potential solutions, including Open Educational Resources, or OER.…

  • OER Journal Research
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